UPDATE As of patch 0.4.1.0 a few things have changed.Ĭheck out Woerior's guide for a visual representation of each ghosts' evidence. This is what I've put together as I understand their abilities from streamers talking about them, the wiki, and personal observations. So there are 20 combinations of 2 evidence for nightmare. Ghost hunt duration has been lowered on small and medium maps.All ghost’s base speed and acceleration when chasing a player has been slightly increased.Ouija board is now 100% guaranteed to spawn in nightmare mode.Ouija board has been altered, different questions effect your sanity in different ways.Weather is a slight difficulty modifier, and can change every map.The fuse box does not appear on the truck map screen.On nightmare, your sanity and activity board is disabled.Ghost events now effect all your electronics, meaning they will resemble a hunt.Due to the new patch, a few things have changed, you may have noticed them already, but for the sake of clarity I'll list them as well. Once you have chased the ghost down, and found the two pieces you need is where the next part of nightmare kicks in.īefore we go on to that, a few things to note that isn't directly told to you in game. Due to the fact that there is always a missing evidence, you will never know which one is the hidden one. Because of these two facts you should NEVER eliminate any evidence you have in the journal. Meaning you will have to rely on secondary information about ghosts AND you will have to find your evidence while the ghost is not only roaming, but also changing its room. The ghost will only give you two pieces of evidence on nightmare, and it will change its favorite room quite a bit. The first and second points are probably the most important to pay attention to here. So I suggest that if you haven't, you should look through it as it contains quite a bit of useful information about the game systems.Īs stated in game, the nightmare difficulty does the following. Playing in nightmare will requrie a bit of metagame knowledge, or at the very least knowing it will make playing in nightmare all that much easier. This is where I will primarily be drawing most of my information from. If we understand how the ghosts work and which ones can be tested for then we can alleviate some of the current problems with nightmare.įirst and foremost, the wiki is your friend in nightmare. Along with it give a detailed list of every possible combination of ghosts you can get with two evidence pieces. The goal I seek to achieve is to hopefully explain certain ghost behavior, traits, abilities, and tells. There has been quite a lot of discussion about the new nightmare mode, a lot of misinformation, ill-informed players, and others that don't offer any real help. They have a great understanding of the game, a lot of which I've repeated here. Until then, I recommend finding another guide, and or watching some videos by Psycho/Insym. If I find a moment to research how the new ghost works/changes effect things I will update this. Due to the release of FFXIV Endwalker, I don't have much time to play phasmo. (IMPORTANT) Things have changed quite a bit since the cursed items update, I'm not sure how much of this guide is still useful.
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